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Fox'n Flock ​

A session-based game where the player runs a fox around a field catching goats while a shepherd gives chase.

The whole run is drawn from the committed seed at bet commit — how many catches will bank, and what each encounter holds. Playing reveals that run; it does not influence it.

PropertyValue
Game IDfox-n-flock
Engine version3.3.0
Typesession_based
VolatilityHigh
Max Win100× bet
RTP variants91.97% / 93.95% / 96.00% / 96.95%

Game Mechanic ​

  1. Player places a bet
  2. The RNG draws a catch target and the encounter at every slot of the run
  3. A 960×540 field is generated with 8 goats and 1 shepherd
  4. Each catch reveals the next pre-drawn slot and adds its multiplier
  5. Reaching the catch target banks the pot automatically — there is no cash-out
  6. A killer encounter wipes the pot and ends the run

Which goat the player chases makes no difference to the payout. Multipliers come from the pre-drawn run, not from the goat; a goat's displayed multiplier is cosmetic and is never sent to the client. Asserted by test — "pays the same regardless of WHICH goat the player chases".

Field Layout ​

  • Dimensions: 960×540 pixels
  • Goats: 8 standard goats with individual multipliers
  • Shepherd: 1 AI-controlled shepherd
  • Fox: Player-controlled character
  • Tick Rate: 60Hz server-authoritative

Catches ​

A catch does not pay for the goat — it reveals the next slot of the run:

runMultiplier = Σ (multiplier drawn for each slot revealed)
payout        = round(runMultiplier × 100) × betAmount / 100

The slot multipliers are drawn from the committed seed before the field is even built. The number floating over a goat on screen is chosen for the animation and never reaches the server.

Killer Goat ​

A killer is an encounter, not a particular goat:

  • The run's slots are drawn in advance; one may hold a killer
  • Hitting it wipes the entire pot and ends the run
  • No goat is distinguishable from another, because the killer is not attached to a goat — it belongs to the position in the run

Shepherd AI ​

The shepherd patrols, spots the fox, gives chase and catches it.

Being caught costs nothing. He is pressure and theatre, not a penalty. Earlier versions charged 15% of the bet per hit — a reflex tax that pushed slower players below the advertised RTP, and one reported by the client, so a modified client paid nothing while honest players paid. Asserted by test — "charges nothing for a shepherd hit".

There is likewise no idle penalty. Pausing to think costs nothing.

StateDescription
patrolMoving along a path
alertHas noticed the fox
chaseActively pursuing
sleepingThe golden flock bonus phase is running

Golden flock ​

A jackpot encounter wins a bonus phase of 4 free catches at ×3. It happens in 15.4% of runs, and it is worth the same every time:

  • Free — they don't count towards your catch target. The round gets longer.
  • Safe — no killer can land during the phase.
  • Banked — what the phase pays is yours even if a killer strikes afterwards.

The shepherd sleeps for exactly the phase and wakes as the last free catch lands.

Why it is a fixed phase ​

Earlier versions boosted every remaining catch instead, so a jackpot was worth whatever happened to be left — 2.60× bet at the first catch of a twelve-catch run and 0.312× at the last, behind an identical banner. A quarter of jackpots got three catches or fewer, and one landing on the final catch announced itself and then ended the round.

A fixed phase pays 1.80× bet wherever it lands. RTP is unchanged: the multiplier values were re-solved downwards to fund it, so the money moved rather than grew.

RTP Variants ​

Every probability is the same in all four variants. Only the multiplier values change. That is deliberate: the RNG request must not reveal which variant a round is running, and a shared engine instance cannot be trusted to know the variant at draw time.

Shared across all variantsValue
Killer encounter7.00% per slot
Jackpot encounter2.50% per slot
Normal catch90.50% per slot
Catch target5–18, mean 9.2
Runs that turn golden15.4%
Hit rate56.80%
VariantSlot multiplier valuesExact RTPSD
RTP_920.03, 0.07, 0.16, 0.29, 0.90, 2.4191.97%1.361
RTP_940.03, 0.08, 0.15, 0.30, 0.92, 2.4393.95%1.384
RTP_960.03, 0.09, 0.14, 0.31, 0.94, 2.4696.00%1.410
RTP_970.03, 0.08, 0.16, 0.32, 0.93, 2.5296.95%1.428

A bonus-phase catch pays three times the value shown.

Values are drawn with weights 42, 28, 16, 9, 4, 1 (per 100). Shepherd speed is presentation and is not tuned per variant — he cannot take money.

Player Actions ​

The fox has two actions, sent via WebSocket:

move(dx, dy) ​

Move the fox by a delta vector. Rate-limited to 60Hz.

json
{
  "type": "action",
  "payload": {
    "action": "move",
    "dx": 5.0,
    "dy": -3.0
  }
}

interact(goatId) ​

Attempt to catch a nearby goat. The goat must be within interaction range. This action is free (no additional cost).

json
{
  "type": "action",
  "payload": {
    "action": "interact",
    "goatId": "goat-3"
  }
}

End Conditions ​

ConditionResult
Catch target reachedPot banks automatically
Killer encounterPot wiped, run over
Shepherd catches foxNothing — play continues
Session timeout or player exitSettled to the run the seed already decided

An abandoned run settles to its pre-drawn result, not the partial pot. Banking a partial pot would reintroduce a stopping strategy; paying nothing would punish a dropped connection for an outcome the player never influenced.

Example Session ​

A run drawn with a catch target of 7, a jackpot at slot 4 and no killer (RTP_96 values):

seed drawn at bet commit: target 7 catches

catch 1  normal   0.14×  → pot 0.14×   6 to bank
catch 2  normal   0.09×  → pot 0.23×   5 to bank
catch 3  normal   0.31×  → pot 0.54×   4 to bank
catch 4  JACKPOT  0.31×  → pot 0.85×   3 to bank · GOLDEN FLOCK opens

  free 1   0.31× ×3 = 0.93×  → pot 1.78×   still 3 to bank
  free 2   0.09× ×3 = 0.27×  → pot 2.05×   still 3 to bank
  free 3   0.94× ×3 = 2.82×  → pot 4.87×   still 3 to bank
  free 4   0.14× ×3 = 0.42×  → pot 5.29×   still 3 to bank · shepherd wakes

catch 5  normal   0.09×  → pot 5.38×   2 to bank
catch 6  normal   0.31×  → pot 5.69×   1 to bank
catch 7  normal   0.14×  → pot 5.83×   target reached

pot banks automatically → payout 5.83× bet

Note the counter: it does not move during the four free catches. Had a killer landed at catch 5, 6 or 7 the base pot would have been wiped and the player would still have kept the phase — 4.44× of it. And had the shepherd caught the fox at any point, nothing would have changed at all.