Bit Key Rush
A multi-step hacking-themed game where players guess characters of a 12-character encryption key while evading an FBI trace.
| Property | Value |
|---|---|
| Game ID | bit-key-rush |
| Type | multi_step |
| Volatility | Very High |
| Max Win | 50× bet |
| RTP Range | 85–99.99% (configurable) |
Game Mechanic
- Player places a bet
- Server generates a secret 12-character key (A–Z, 0–9 = 36 possible characters)
- Player guesses one character position at a time
- Correct guess: positive multiplier added + character revealed
- Wrong guess: penalty applied + FBI trace percentage increases
- Game ends when FBI trace reaches ≥ 100% (busted) or all 12 characters are guessed (50× jackpot!)
- Player can cash out at any time between guesses
Key Format
- Length: 12 characters
- Character set: A–Z, 0–9 (36 possible characters per position)
- Probability of correct guess: ~2.78% per character (1/36)
Correct Guess Multiplier Pool (RTP_96)
When a player guesses correctly, the multiplier is drawn from this pool:
| Multiplier | Weight | Probability |
|---|---|---|
| 0.5× | 100 | 10.0% |
| 1.0× | 250 | 25.0% |
| 1.5× | 200 | 20.0% |
| 2.0× | 150 | 15.0% |
| 3.0× | 100 | 10.0% |
| 4.0× | 80 | 8.0% |
| 5.0× | 60 | 6.0% |
| 7.5× | 40 | 4.0% |
| 10.0× | 20 | 2.0% |
FBI Trace Mechanic
- Each guess (correct or wrong) increases the FBI trace percentage
- Wrong guesses increase the trace more than correct guesses
- Trace increase per guess is determined by the provably fair RNG
- When trace reaches ≥ 100%, the game is over (busted)
RTP Variant Differences
| Setting | RTP_92 | RTP_94 | RTP_96 | RTP_97 |
|---|---|---|---|---|
| Base trace per correct guess | 8–12% | 6–10% | 5–8% | 4–7% |
| Base trace per wrong guess | 15–25% | 12–20% | 10–18% | 8–15% |
| Wrong guess penalty multiplier | 0.3× | 0.25× | 0.2× | 0.15× |
| Avg rounds before bust | ~5 | ~6 | ~7 | ~8 |
Cash Out
- Available after the first guess (correct or wrong)
- Cashes out the current accumulated multiplier × bet amount
- If accumulated multiplier is negative (from penalties), minimum cash out is 0
- Not available if trace is already ≥ 100%
End Conditions
| Condition | Result |
|---|---|
| FBI trace ≥ 100% | Busted — player loses remaining bet |
| All 12 characters guessed | Jackpot — 50× bet awarded |
| Player cashes out | Cash out — accumulated multiplier × bet |
Example Round
Guess 1: Position 3 → 'K' (correct!) → +2.0× → Trace: 6%
Guess 2: Position 7 → 'X' (wrong!) → -0.2× → Trace: 22%
Guess 3: Position 1 → 'A' (correct!) → +1.5× → Trace: 28%
Guess 4: Position 5 → '9' (wrong!) → -0.2× → Trace: 46%
→ Cash out at 3.1× (2.0 + 1.5 - 0.2 - 0.2)
→ Payout: 3.1× betTIP
The optimal strategy balances risk (FBI trace accumulation) against reward (multiplier accumulation). Cashing out early is safer but limits upside. Going for all 12 characters is extremely unlikely but awards the 50× jackpot.